The Last Of Us Part II Each Character Has Heartbeat Feature

The Last of Us Part II hunting enemies

A new detail for upcoming video game sequel The Last of Us Part II was recently revealed by game developer Naughty Dog, which is unique and interesting to experience.

The Last of Us Part II new feature details

This new feature will make the game more realistic and have better immersion than any other game out there in the market. Game co-director Anthony Newman said that every character in the game will have his/her own heartbeat from Ellie to all the enemies she encounters. Her breathing will change depending on what situation she is in. Players will notice the different breathing and heartbeat of every character when they fight, run around, near their opponents, and so on. The enemies will also have the same feature.

Here’s Newman’s explanation about the new heartbeat system:

Just every facet of the game updated some new level. One of them is the audio where, I’m not sure if you noticed it, but as Ellie sprints around and then she settles, she’ll kind of [mimics heavy breathing] catch her breath.

What’s happening behind the scenes is that [Ellie] has a heart rate that is oscillating up and down. It goes up when you sprint, it goes up when you melee, it goes up when you take damage, and goes up into the presence of enemies. And that modulates the bucket of breathing sounds that she’s able to use.

It’s been incredible because I found myself able to play cat and mouse with Clickers better than ever before because I can kind of understand them by the noises that they’re making. And the humans will do the same thing with breathing and sprinting and stuff.

The game will fully release on February 21, 2020. It will be exclusively launched on PlayStation 4.

Source: Polygon