The creator of the popular series Yu Suzuki recently revealed more information about the upcoming and most anticipated sequel Shenmue III.
III new info revealed
latest information dropped by Yu Suzuki was revealed at the recent Beachside
Chat with Yu Suzuki panel at Reboot Develop Blue 2019. The latest information
revealed some of what they are trying to include in the next sequel.
believes in the diversity of game puzzles and wants to present various ways to
solve the problem.
perceives reality as being something that gives you the feeling or idea of that
place, rather than something real. It is the idea of “similarity” versus
“reality.” He does not want to be the “simulation guy.”
example, in one of the screenshots showcased, there are familiar Japanese food
stalls in a Chinese setting and mountains from a totally different location. It
is about creating the feeling of being in a location. He put more work into the
faces and animations to give off a “feeling” rather than “reality.” The music,
for example, was recorded with real Chinese instruments. And while the boat
showcased in one of the screenshots is not something you would actually see in
China, it still has the flavor of China.
shifted the design of the game to meet his team’s strengths (such as his artist
who enjoys making boats) as he realized the team needs to be engaged to make a
· Suzuki is
trying to do things in Shenmue III that he could not do in its
predecessors, such as pawning an item and gambling the money away. While those
systems existed before, they were not connected.
· The core
fighting system is better integrated through a skill book which unlocks skills
by collecting more items.
· The game’s
Baidu Village setting is one of two main areas. Baidu Village is a countryside
area that features items and prize winning, as well as skills that can be
purchased with money or exchanged.
· Every game
system is tied to the skill book.
· Suzuki is
working towards more complex accessibility modes for battle. Rather than
difficulty dip switches like back in the day, they let you set the battle
difficulty, ranging from easy to “better not play this mode.” The complexity of
control increases with your chosen difficulty.
· The dojo
can be used to practice with a wooden man, spar, compete in matches, and
increase your skills. Your can level up your dan in the dojo to clear matches
that surface during the story.
· There will
be a movie that summarizes Shenmue I and II for newcomers, but
Suzuki recommends playing them before playing Shenmue III.
include gatcha, crane games, a punching game, and an overall emphasis on
physical or mechanical games. There will be electronic (video) games as well,
and you can also win tickets that can be redeemed for prizes and more, which
connect to the skill tree.
forklift will return, but its use is still a secret. The forklift in this game
will be slower than the original, but it is better integrateed into the game
and is connected to critical path-related things.
· The play style changed from Shenmue I to II, and has changed again with Shenmue III, but Suzuki thinks original fans will really like what the team at Ys Net has done
The game will
launch this coming Aug. 27. It will be available on PlayStation 4.