Game publisher Sony Interactive Entertainment and developer Camouflaj recently announced the official release date of upcoming VR game Marvel’s Iron Man VR.
Iron Man VR coming next year
upcoming virtual reality game for PlayStation VR will be launching next year,
February 28, 2020. This was announced recently on the marvel Games Panel at New
York Comic-Con 2019.
will be two editions for the game. Check them out:
($39.99 USD MSRP / $49.99 CAD MSRP)
Available physically and digitally.
Digital Deluxe Edition
($49.99 USD MSRP / $59.99 CAD MSRP)
Marvel’s Iron Man VR Game
Four Deluxe Edition Deco Armors (Golden Avenger,
Black Centurion, Sun Stinger, and Stealth Armor)
12 Research Points – Research Points are gained
by analyzing combat data from Iron Man’s performance in the field. This
research and analysis allows Friday to develop new technology (weapons and
augments) for the Impulse Suit. Use these Research Points to unlock some
weapons and augments early and customize to play style.
Marvel’s Iron Man VR Digital Deluxe Soundtrack
Digital Deluxe Edition Iron Man PS4 Theme
Pre-order any of these at your favorite retailer and
receive a code good to download the following at launch:
Four Custom Armor Decos (Origin Armor, Vintage
Armor, Silver Centurion Armor, and Ultraviolet Armor)
Marvel’s Iron Man VR Dynamic PS4 theme
For those who pre-order from the PlayStation Store, you’ll also receive a free month trial to Marvel
Unlimited and get a chance to read up on the comics that inspired this game.
Camouflag lead writer Brendan Murphy also talked more of
the details about the game. Here’s his statement:
With my colleagues at Camouflaj, we’ve spent the past three years creating the ultimate Iron Man game for PlayStation VR. From day one, we’ve had our work cut out for us: not only do we need to deliver incredible Super Hero action and flying in VR, but we had to pair that with a heartfelt, original story about Tony Stark.
With Marvel’s Iron Man VR, we approached our big story moments with humor, heart, and suspense—attributes that map perfectly with Tony Stark. Given the fact that the game is built from the ground up for VR, we doubled down on the storytelling strengths of virtual reality. This means putting the player in the shoes of Tony Stark—literally—as players embody Tony, interact with the world, choose some dialogue beats, and live his life in and out of the armor. Lastly, we sought to leverage the sense of presence in VR by populating the game with iconic Marvel characters to interact with.
Crafting a story that can only be told in VR requires heavy iteration. Central to that process was teaming up with the creative director of Marvel Games, Bill Rosemann, who encouraged us to think big and differently about the game’s narrative, and provided terrific guidance for how to fashion an authentic Tony Stark experience. More recently, we’ve also paired with famed Marvel writer Christos Gage to help with some additional writing and sprinkling in some fun “Marvel-ness” into the script!
The story has gone through many iterations, yet early on, we landed on the idea that hacker villain Ghost should be Marvel’s Iron Man VR’s headlining antagonist. Ghost is an all-time classic Iron Man super Villain, starting from the character’s first appearance in Iron Man #219, this formidable adversary continues to challenge Iron Man throughout multiple arcs, such as Inevitable and Unholy Ghost. In our game, Ghost is a great foil for Tony Stark—she not only holds a grudge against our hero, but holds a mirror up to him. As a witness to the damage caused by Stark-made weapons years earlier, Ghost’s fight against Iron Man is both ideological and personal. Because of Ghost, our complex and fascinating hero must reconcile his troubled past, both on and off the battlefield…