Bandai Namco Entertainment and Tarsier Studios have officially announced the sequel of the distorted, puzzle-platformer horror game, Little Nightmares II.
The plot revolves around Mono, a young boy trapped in a world distorted by the humming transmission of a distant Signal Tower. Six, the original protagonist in the first game, will be with Mono in this new adventure.
Players will take control of Mono, with Six acting as an AI companion across the game. According to Bandai Namco’s press release, the relationship between the two children will “play a huge role” in its story. Furthermore, this will reveal new gameplay mechanics where the two kids will have to work together to unravel the mystery of any puzzles presented to them – much like EA’s Unravel Two, but without co-op feature.
At certain points in the game, Mono will also be able to wield a range of items picked up in the environment – a new mechanic added to Little Nightmares II that brings an extra layer of complexity to the game’s puzzles and encounters with enemies. There will be times when stealth remains the best option, sneaking past towering enemies, and times when players must think quickly to save themselves, as well as their companion Six.
In addition to new gameplay mechanics, players will also venture outside of The Maw (the setting of the first Little Nightmares game), exploring new environments including a dark wilderness and facing new enemies, such as the sadistic Teacher.
Little Nightmares II is going to launch on PS4 in 2020 and as well as on other platforms.