So I have to admit, it was a bit of an awkward start performing an interview with Vlad, one of the publishers for AnotherIndie. You see, we had already reviewedSinner: Sacrifice for Redemption on our website It was handed to one of our other writers and he didn’t exactly give it a good score. So I was a bit anxious about interviewing Vlad because I didn’t know how to break the news to him. I had already asked for an interview before I was informed by my editor so I couldn’t back down.
It turns out that I had nothing worry about. Vlad is a nice guy and takes criticism well. For more background, I didn’t quite play the game myself so I had no opinions of it. But I did make sure to read the review we posted right after finding out so Vlad could offer his comments.
Talking to Vlad
So I, as well as many others, mentioned that Sinner: Sacrifice for Redemption is very akin and similar to Dark Souls. And they aren’t sure if this is a good or a bad thing. I made sure to ask him what he thought about people making the comparison.
Vlad: I can definitely see why people would say that. But I have to point out that there’s a difference between inspiration and an outright rip-off. We definitely took a lot of inspiration from Dark Souls, Bloodborne, Fury, as well as Shadow of the Colossus.
I remember when I tried out Sinner: Sacrifice for Redemption they had on the Indie booth that I died a lot. Not that I didn’t put any effort into memorizing the boss’ attack patterns in order to dodge them but I still died anyway. Vlad, to my left, had seen all my attempts and had told me that the player was supposed to die a lot. That wasn’t really surprising. I’ve seen others try out the game and die failing to defeat even just one boss.
Vlad: Personally, it’s not really type of game. If it were up to me, I probably wouldn’t buy the game. I can understand that it’s not everybody’s type of game.
When I asked about what he would do if he had the chance to tweak the game for himself, he simply said this:
Vlad: Well, I would’ve definitely added an option to change difficulty. I think not many people like it if it were too difficult so giving them the option to go for an easy mode might have appealed to a wider audience.
When I first took a look at Sinner: Sacrifice for Redemption I was very impressed at how polished it was for an indie game. The fact that only eight people developed the game for two years was no short feat of accomplishment.
Vlad: Some of our developers do have experience in working in big name companies such as Bandai Namco, Capcom, and Blizzard, but that’s mostly the 3D modelers and the lead artists.
I didn’t think that was all Sinner: Sacrifice for Redemption had to offer so I decided to ask if there were any plans for the future regarding the game.
Vlad: Right now we’re planning for a DLC in the future depending on how the game does in sales. This can include new bosses for the DLC but we’re not sure yet.
I’m the kind of guy who always worries about making a first impression on other people. So the entire time during the interview I was worried that maybe I had made a bad impression on Vlad. Thankfully he was nice enough to make me feel comfortable and answered my questions accordingly. I wish him and AnotherIndie well in their future projects.