From Software president and game director Hidetaka Miyazaki recently revealed some new information about the upcoming fantasy action RPG Elden Ring.
Ring new info revealed
Miyazaki revealed some new information about the upcoming fantasy action RPG.
It revealed that this will be an evolution to the previous games that From
Software has done in the past few years. Check out the rest of the details
“Elden Ring is a third-person action RPG with a
fantasy setting. The gameplay is not so far from Dark Souls. That doesn’t mean
that the gameplay will be identical, but you could say that Elden Ring belongs
to the same genre.”
According to Miyazaki, Elden Ring goes beyond
simple changes to the game systems. By adding larger and more open
environments, he believes that the game will evolve on a greater scale.
“With a larger world, new systems and action
mechanics inevitably become necessary. In that sense, I think that Elden Ring
is a more natural evolution of Dark Souls.”
“While the narrow and complex dungeons of our
previous games were indeed interconnected, Elden Ring’s environments will be
much more open and vast. The more extensive world will form the base of Elden
Ring’s gameplay, and its mechanics are designed with that type of environment
The dungeons of Miyazaki’s previous games were
interconnected in the style of a Metroidvania game, but this time there is a
vast field between them. According to Miyazaki, the inclusion of such an
environment was decided for the sake of showing the story and world on a larger
scale, to increase the freedom and depth of exploration, and to create more variation
You can get around the world on a horse, and you
can fight enemies while riding.
Miyazaki wants to offer depth to exploration in Elden
Ring in a way that Sekiro: Shadows Die Twice did not.
Do not expect vibrant villages and towns. According
to Miyazaki, “Villages will be the dark dungeon-like ruins that you have come
to expect from us. Creating a more open game is a big challenge for us. If we
were to add towns on top of that, it would become a bit too much, so we decided
to create an open-world-style game focused on what we are best at.”
Miyazaki studied various open-world games as
reference for Elden Ring‘s world, while at the same time not being too heavily
influenced by a specific work, to make a game that is true to the DNA of a From
Regarding the collaboration with George R.R.
Martin, Miyazaki said, “It all started with me being a fan of Mr. Martin’s
works. A Song of Ice and Fire and its drama adaptation Game of Thrones are both
masterpieces. I am also very fond of Fevre Dream and Tuf Voyaging.”
Miyazaki got in touch with Martin for a meeting,
which he found to be surprisingly easy to do. From there, the two clicked and
Martin was all in for Miyazaki’s idea of making a game together.
According to Miyazaki, Martin did not write the
main story of Elden Ring. Rather, he wrote the events that happened long before
the era the player explores—in other words, the “mythology” of the world.
Miyazaki said that there were two reasons he had Martin write the mythology
rather than the main story.
“Storytelling in video games—at least the way we
do it at From Software—comes with a lot of restrictions for the writer. I
didn’t think it was a good idea to have Martin write within those restrictions.
By having him write about a time the player isn’t directly involved in, he is
free to unleash his creativity in the way he likes. Furthermore, as From
Software we didn’t want to create a more linear and story-driven experience for
Elden Ring. Both issues could be solved by having Martin write about the
world’s history instead.”
According to Miyazaki, the excitement, drama,
and depth in the mythology written by Martin had a major impact on From
Software’s creation of the world for Elden Ring.
Miyazaki compared Martin’s mythology to the
dungeon master’s handbook in a tabletop RPG.
“The player will be able to learn about Martin’s
mythology through exploration. We are known for letting the player explore the
game’s lore through fragments of environmental storytelling, and this time
around Martin’s story is what you will be trying to unravel. The period the
player actually explores is still connected to the old times, so as you slowly
discover why the world has become the way it is, you will learn more about
Martin’s mythology as well.”
“There is no fixed main character in Elden Ring.
We mostly leave it up to the player to decide the characteristics and
personality of the character they create.”
Miyazaki believes that Elden Ring‘s NPC
characters will be more compelling than his previous works thanks to Martin’s
mythology as a source of inspiration.