Fallout 76 PS4 Update Slight Delayed; Notes Revealed

Game company Bethesda has recently announced that the upcoming update 1.0.2.0 for recently released video game Fallout 76 will be delayed slightly.

Fallout 76 update delayed

The upcoming update for the heavily criticized online multiplayer video game has been slightly delayed on the consoles. The developers wanted to test more on the new update before they can release it because they could not fix the unintended issues. It will be released on Dec.13 instead.

Here are the patch notes:

  • GENERAL
  • Performance: PC framerates are once again
    uncapped. However, reaching very high framerates will no longer cause movement
    speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and
    servers have received additional stability improvements.
  • C.A.M.P., CRAFTING, AND WORKSHOPS
  • (Added Dec 6) Ballistic Fiber: Can now
    appear in Train Station Vendor and Ammo Vending Machine inventories and can be
    purchased for Caps.
  • (Added Dec 6) Vendors: Added
    guaranteed bulk repair components to Train Station Vendors.
  • (Added Dec 6) Workshops: Higher-level
    Resource Collectors now generate Ore instead of Scrap. Ore can be smelted into
    varying amounts of the related type of Scrap using some Acid at a Chemistry
    Station.
  • (Added Dec 6) Workshops: Resource
    Collector accrual rates and carrying capacities have been reduced for each
    resource, including Ammo and Fusion Core Collectors.
  • Stash: Maximum stash storage has been
    increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan
    to increase the storage cap further in the future once we’ve verified this
    change does not impact the stability of the game.
  • BALANCE
  • (Added Dec 6) Scorchbeast
    Queen: Encounters with the Scorchbeast Queen have been rebalanced to
    better accommodate 8 high-level players, and her damage mitigation has been
    reduced from 50% to 30%.
  • (Updated Dec 6) Weapons: Automatic
    weapon damage has been increased by approximately 20% across the board.
    Additionally, weapons that have been modded to become automatic have received a
    5% damage increase.
  • Bosses: Fixed an issue affecting instanced
    Boss loot. Players should now correctly receive 2-4 items per boss, depending
    on the creature’s difficulty and level.
  • Enemies: XP rewards for killing high-level
    creatures have been reduced.
  • PVP
  • Weapon Effects: Hitting another player with
    a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many
    times they are hit. The duration of movement speed reductions applied by these
    effects have been significantly decreased.
  • BUG FIXES
  • STABILITY AND PERFORMANCE
  • (Added Dec 6) PS4: Addressed an issue
    that could cause reductions in performance on PS4.
  • Console: Fixed an issue that could cause
    the player to encounter an infinite loading screen when signing out of their
    console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur
    when sending multiple team invites immediately after exiting Vault 76 to a
    player who is not a friend.
  • GENERAL
  • (Added Dec 6) Caps: Addressed an
    exploit that could allow players to gain Caps at a faster rate than intended.
  • Power Armor: Fixed an issue affecting Power
    Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no
    longer display portions of launch codes too soon after the codes were reset for
    the week.
  • Traps Players can no longer continuously
    disarm the same grenade trap
  • C.A.M.P., WORKSHOPS, AND CRAFTING
  • (Added Dec 6) Workshops: Addressed an
    issue that could prevent enemies from attacking a Workshop that has been
    claimed by a player.
  • C.A.M.P.: Moving C.A.M.P. locations will
    now correctly move standalone items built by the player into the build menu’s
    Stored tab.
  • Turrets: Will no longer become invisible if
    the player is not present at their C.A.M.P. when their turrets are destroyed.
  • Workshops: On PS4, wires will no longer
    appear to float in mid-air when attempting connect two or more objects.
  • Enemies – (Added Dec
    6) Robobrains: Now use their own loot list instead of the Sentry Bot
    loot list, and have a chance after level 40 to drop the Tesla Gun plan.
  • PERKS
  • Perk Cards: Ranking up a Perk Card will no
    longer cause a duplicate card to appear.
  • PVP – (Added Dec 6) Damage
    Scaling: Addressed an issue that could cause players above level 50 to
    deal less PVP damage than intended while using high-level weapons.
  • QUESTS
  • (Added Dec 6) Battle Bots: Fixed an
    issue that could prevent this event quest from resuming correctly if the player
    leaves and then returns to the area.
  • (Added Dec 6) Cold Case: Fixed an
    issue that could prevent the quest from progressing to the next step despite
    repairing Freddy’s ID.
  • (Added Dec 6) Death from Above: The
    Scorchbeast Queen will now correctly flee the area if the timer expires and the
    quest is failed.
  • SOCIAL
  • Teams: Fixed an issue that could prevent a
    team from being correctly formed in a game world after creating the team on the
    Main Menu when both players are using new characters.
  • Teams: Display durations for social
    notification have been reduced when many notifications are pending. This should
    help address an issue in which players did not see that they successfully
    joined a team.
  • SURVIVAL
  • Mutations: The Electrically Charged and
    Unstable Isotope Mutations no longer provide the player with bonus Health.
  • USER INTERFACE
  • (Added Dec 6) Photomode: Characters no
    longer use incorrect poses while certain weapons were equipped in Photomode.
  • AFK: Players will now be disconnected from
    a game world after 10 minutes of inactivity and will be prompted with a timer 1
    minute before being kicked.
  • Atomic Shop: On PC, cursor position will no
    longer be disjointed from clicks in the Atomic Shop while using 16:10
    resolutions.
  • Enemies: Red crosshairs and enemy health
    bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear
    correctly, and English voiceover will play for game clients in languages that
    do not have their own localized voiceover when listening to a Holotape or
    interacting with robots.
  • Pip-Boy: Fixed an issue that could cause
    duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely
    overencumbered will no longer remove all map markers when attempting to
    respawn. Instead, the player can now respawn at the nearest discovered Map
    Marker.
  • Quest Tracker: Quest objective
    notifications will no longer appear for inactive Quests immediately upon
    connecting to a world.

The game is now available on PlayStation 4.

Written by
Christian is just your regular gaming joe who likes to get the latest gaming news scoops. He isn’t particularly picky when it comes to genres, but he really loves JRPGs, beat ‘em up games, tactical and strategy, and story driven games. He is currently addicted to card games particularly Unstable Unicorns.

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