Ubisoft creative director Jonathan Dumont told a magazine in an exclusive interview the inspiration for the narration of upcoming video game Assassins Creed Odyssey.
Assassins Creed Odyssey inspired by Greek tragedy
Dumont told the magazine in the interview how choice factors into the narrative. He also said what inspired them to make the narrative of this game and how Greek tradition connected to it.
We try to say that there are no wrong choices. They’re all choices that you make and they’re all valid. They’ll give you what you are looking for I guess, but I think most of the time people try to be nice. I hope. It’s okay to decide depending on the situations – we have multiple storylines, but we have a main storyline that has quite a bit of it inspired by a Greek tragedy so we try to put you into situations where choices will be tough – not necessarily what the impact will be but they’re very emotional. When they make a choice after that in the world we also give you options so you can lie, romance, or decide to attack people in the dialogue as well so those will have immediate consequences.
Dumont exclaimed that players should be the ones to explore. They are only there to guide them on their journeys.
You sort of know where you want to guide things, and sometimes lying to somebody can be beneficial, sometimes it won’t be – it’s up to you to explore. We don’t try to punish players, play your story and it will all pan out in the end I’m sure! But really each situation we try to make you make some decision, either short term, long term or medium term decisions or building up relationships with characters. It’s not about being good or bad, it’s more like, do what you feel you should do here, and you get different results from different players.
The creative director also said that the story is all about making personal choices. These choices will have an impact in the future or even right away.
It’s more: here’s a big storyline and a storyline about making personal choices and those choices will have an impact down the road, or immediately. It’s not about influencing a faction necessarily or having an effect on the main storyline, it is much more about your personal journey. We tried to look at it as what would happen in this Greek tragedy if the main character had decided to do this instead, so we were looking at it more from a classical storytelling point of view, rather than into a system point of view, to feel more natural. Or at least we think it feels natural.
Assassins Creed Odyssey will launch on Oct. 5. It will be available on PlayStation 4.